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Cinema 1
Rube Goldberg Poster
Rube Goldberg

3D artists designed and created a whimsical Rube Goldberg machine that used five distinct
contraptions to complete a final task in a complicated and imaginative way. The final task was chosen by the artist.​

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A marble rolled down a ramp.​

Dominoes Falling​

Claw arm​

Fulcrum​

Student created contraption

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Cinema 2
First Contact​ Poster
First Contact​

Original interpretations of a “First Contact” story.​

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Act I — Setup (Establish the World + Spark the Event)​

Establishing shots plus a triggering moment that signals
the beginning of “First Contact”​

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Act II — Conflict (The Encounter + Rising Tension)​

The conflict should escalate—not necessarily into
danger, but into heightened emotion or stakes leaving the
audience to wonder: What will happen next?​

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Act III — Resolution (Outcome + Emotional Closure)​

Deliver a clear ending in just a few shots.​


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Cinema 3
Tiny Wheels, Big Dreams Poster
Tiny Wheels, Big Dreams

3 Challenges for a Toy Car at Atkins High School​


Scene 1 – Outside the School
Action: Toy car rolls up the sidewalk, the car enters through the doors.

Scene 2 – Hallway Adventure
Action: Toy car weaves between down the hallway, dodges a basketball, stops at the object to admire before continuing down the hallway.

Scene 3 – Stairs Challenge
Action: Toy car climbs the stairs step by step. Highlights perseverance and effort.

Scene 4 – Hero Pose / Victory Dance
Action: Toy car pauses in a triumphant pose; headlights glow. The scene emphasizes victory and success.



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Cinema 4
Graveyard Awaking Poster
Graveyard Awaking

Original interpretations of a “Zombie meets a Camel” story.

On a fog-shrouded night, a lone camel wanders through a forgotten graveyard. The air is still, the moon cold and pale. Suddenly, the tombstones begin to tremble, and ghostly lights weave through the mist. The camel senses danger and the story continues…​

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